Gold and the best boosters for free-to-play
Updated September 28, 2026. Figures come from the live game.
The short answer
You start with 10 gold. More comes free from the daily calendar (30 gold a week), mini-game personal bests, the Daily Challenge, bounties, blood moons and weekly seasons. Spend it on Second Crew and Overdrive, not on resource crates.
Free gold, all of it
| Source | Gold |
|---|---|
| New village | 10 |
| Daily calendar: days 3 and 6, Blood Crate on day 7 | 5, 5 and 20 each week |
| First new personal best per mini-game per day | 2 |
| Daily Challenge top ten | 20, 15, 10, 8, 6, 5, 5, 5, 5, 5 |
| Beating a bounty target | 5 |
| Blood moon | 5 / 10 / 20 |
| Season end | 0–60 by league, plus 10–100 for the top ten |
Boosters worth buying
| Booster | Gold | Why |
|---|---|---|
| Second Crew | 30 | Two constructions at once for 24 hours: the biggest time saver |
| War Band | 30 | A third attack slot for 24 hours |
| Second War Band | 30 | A fourth attack slot that lasts as long as your War Band; needs 6+ hours of War Band left |
| Overdrive 8h | 20 | Double production for 8 hours; start it before you sleep |
| Peace Shield 8h | 15 | No raids for 8 hours |
| Practice Tickets | 5 | Three more paid Training Yard runs in every game today |
Timed boosts stack by extending their end. One booster a day is the daily deal at 40 % off.

Check the daily deal before buying: it's 40 % off and changes each UTC day.
- Today's deal at 40 % off
- The gold price
Fill a shortfall with gold
When an order is short of materials, the button still says what is missing ("Need 40 more scrap"). Tap it, then tap again within 3 seconds to fill the gap with gold: the missing materials are bought and the order starts in the same go. The price is what the small crate would cost you for those materials right now. A crate brings its listed amount or about an hour of your output, whichever is more, so the fill gets cheaper per unit as your village grows. Each material is priced that way, added up and rounded up once, at least 1 gold.
The listed amounts set the floor: while your output is below them, these are the rates.
| Material | Small crate | Floor rate |
|---|---|---|
| Scrap | Scrap Crate: 100, or 1 hour of output | 6 gold per 100 |
| Timber | Timber Bundle: 50, or 1 hour of output | 6 gold per 50 |
| Biomass | Biomass Vat: 75, or 1 hour of output | 6 gold per 75 |
| Serum | Serum Flask: 40, or 1.3 hours of output | 8 gold per 40 |
Example: at the floor rates, 40 scrap and 10 timber short is 2.4 + 1.2 = 3.6, so 4 gold. If your scrapworks make 300 scrap an hour, the Scrap Crate brings you 300, so 300 scrap short costs its 6 gold. It works on building, upgrades, expanding, research and binding (Bind ×10 too). It never covers a cost bigger than your storage; upgrade the Warehouse first. Without enough gold the button offers Get gold instead.
What to skip
- Resource crates when your store is near its cap: they fill up to the cap and refuse the rest. Crates pay the listed amount or an hour of your output per 6 gold, whichever is more.
- Rushing short timers: 1 gold per 10 minutes left is the same rate for a 2-minute build as for an hour. Rush boosters buy the same rate: a 10-gold Build Rush cuts up to 1 h 40 min.
Questions players ask
How do I get free gold in Voxhorde?
The daily calendar (5 gold on days 3 and 6, 20 in the day 7 Blood Crate), mini-game personal bests, the Daily Challenge, bounties, blood moons and weekly season payouts.
What does gold do?
It finishes timers at 1 gold per 10 minutes left, fills an order's missing materials for what the small crate would cost you right now, and buys boosters in the Store.