Voxhorde Wiki
Every building, zombie, research track and booster in the game, with the costs, timers and stats the game itself uses. When the game changes, these pages change with it.
Buildings
What each building does, what it costs at every level, and which path to pick.
KeepThe Keep is the heart of your village: it makes a little scrap and timber on its own, guards the centre with its own fire, and is where you expand.
ScrapworksThe Scrapworks turns ruins into scrap, the material nearly every build, upgrade and expansion needs.
Rot GardenThe Rot Garden grows biomass for binding, and timber for building, in one plot.
Serum LabThe Serum Lab brews serum, the rarest material, and runs the four research tracks.
Binding PitThe Binding Pit is where you bind zombies with serum and biomass. Each level unlocks a new zombie.
WarehouseThe Warehouse raises how much of each material you can store and how much raiders can't take.
ResidenceA Residence makes room for more zombies: every level adds 12 slots to your horde cap, and you can build as many as you have pads for.
Brain VatThe Brain Vat delays IQ fading by a day per level and makes practice mini-games pay 10% more materials per level.
StitcheryAfter a defense, the Stitchery sews some of the defenders that fell back together: {stitch}% per level, up to {stitchMax}%.
Drill YardThe Drill Yard trains your squads harder: every level adds 20% more battle experience.Zombies
Three strains, unlocked one at a time as your Binding Pit grows.
ShamblersShamblers are your first zombies: half an army slot each, they arrive two at a time and use up traps. They unlock with the Binding Pit.
RunnersRunners are fast and fragile: they outrun tower fire and pass garrisons untouched, but a trap kills one outright. They unlock at Binding Pit level 2.
BrutesBrutes are tough and slow, and the only zombies that break walls. They unlock at Binding Pit level 3.Squads
How bound zombies level up and fight together.
IQ, forts, replacing and raid size
How your mini-game skill becomes zombie strength, how forts counter each zombie, how to swap a building, and how many army slots a village can face at once.
IQIQ is one number for your village: your skill in the six mini-games, each fading when you stop playing it. It makes your zombies stronger by up to 15%.
ReplaceReplace swaps a finished building for a different kind on the same pad and gives half of the old one's price back.
Forts and defenseA fort is your ring of walls, towers, traps and garrisons. Each zombie has a job against it and a fort has a counter for each zombie. You get one shared limit on defense pieces.
Raid sizeA village can only be attacked by so many army slots from one attacker at a time: 18 at the weakest bands, up to 60 at the strongest.Research
Four tracks at the Serum Lab, three levels each.
Resources
Scrap, timber, biomass, serum and gold: where they come from and where they go.
ScrapScrap is the building material: nearly every build, upgrade, expansion and research costs some.
TimberTimber is the second building material, grown by Rot Gardens and made by the Keep.
BiomassBiomass is what the horde is made of: binding needs it.
SerumSerum is the rarest material: it binds zombies and pays for research.
GoldGold is the premium currency: it buys boosters, rushes and packs, and fills an order's missing materials. New villages start with 10 gold.Boosters and gold
Everything gold can buy, and what it costs.
Events and your first week
The blood moon, the Daily Challenge and Mort's first week.
Blood MoonThe blood moon rises over the whole realm every Saturday night.
Daily ChallengeEach day every player gets the same puzzle in each mini-game. The top ten on each board win gold.
Horde KingWhen the blood moon rises, the Horde King rises within six cells of every village for 48 hours. The whole realm marches on him and splits his hoard by damage.
Mort's first weekMort, the old caretaker, walks new players through their first five days, with a reward for every step.Mini-games
Every order is earned with a mini-game. Each has a full guide to getting an S.

