Runners: stats, binding cost and counters
Short answer
Runners are fast and fragile: they outrun tower fire and pass garrisons untouched, but a trap kills one outright. They unlock at Binding Pit level 2.
What it does
A Runner takes a whole army slot and is far faster than a Brute. Its job in a fort fight is to get past what is built to hold zombies: garrisons only fight the zombies they hold, which are Brutes and Shamblers, so Runners pass a garrison untouched.
Its weakness is that it is fragile. A trap bursts for 180 damage on the first zombie that steps on it, and a Runner dies to it outright. Overlapping towers also wear it down. Traps are how you beat Runners.
Cost per batch · 16 biomass, 6 serum
| Grade | Zombies per batch | Binding time |
|---|---|---|
| S | 5 | 1 min |
| A | 4 | 2 min |
| B | 3 | 3 min |
| C | 3 | 3 min |
Good at
- Fast: little time under fire
- Pass garrisons untouched
Bad at
- Low health
- A trap kills one outright
What beats it
- Traps
- Overlapping towers
Tips
- Send Runners at a fort whose strength is garrisons under towers (a kill zone) or one with a thin, untrapped side.
- If the way in is lined with traps, send Shamblers first to use them up.
Questions
When do you unlock Runners?
At Binding Pit level 2. Upgrade the Pit to get them; nothing else unlocks them.
What are Runners's stats?
60 health, a 10-point bite and a walking speed of 2.3.
Numbers come straight from the game's rules and update with every release.

