Runners: stats, binding cost and counters

Short answer

Runners are almost twice as fast as Shamblers but fragile. They unlock at Binding Pit level 2.

What it does

Runners trade health for speed. They reach a gate before towers can wear them down, which makes them the best choice for quick raids and hunts.

They can mutate into Spitters, which attack from range and go for towers first, or Skirmishers, which are faster still.

Cost per batch · 20 biomass, 6 serum

GradeZombies per batchBinding time
S51 min
A42 min
B33 min
C33 min

Good at

  • Long marches and far targets
  • Quick hunts
  • Screening Brutes from towers

Bad at

  • Low health
  • Poor gate guards

What beats it

  • Rapid Fire towers
  • Spiked barricades that hurt everything at the wall

Mutations

MutationEffect
SpitterSpits from range and goes for towers first.
Skirmisher30 % faster, first to the fight.

Mutation cost for a full squad: 24 biomass, 12 serum

Tips

  • Send Runners at far-off targets: less time walking means less time under fire.
  • March a squad of Runners with your Brutes; the screen takes tower fire off them.
  • Don't leave Runners guarding a gate alone. A heavy attack folds them.

Questions

When do you unlock Runners?

At Binding Pit level 2. Upgrade the Pit to get them; nothing else unlocks them.

What are Runners's stats?

60 health, a 10-point bite and a walking speed of 2.3.

Numbers come straight from the game's rules and update with every release.

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