Forts and zombie jobs: what each strain beats

Updated November 10, 2026. Figures come from the live game.

The short answer

Every zombie has a job and every fort has a counter for each one. Brutes break walls and fall to kill zones, Runners outrun towers and fall to traps, and Shamblers (half a slot) use up traps and fall to mazes. One shared limit, 18 to 60 defense pieces by ring size, covers walls, towers, traps and garrisons.

The three jobs and their counters

ZombieJobWeaknessWhat beats it
BruteTough and slow, and the only zombie that breaks wallsGarrisons hold it in tower fireKill zones: a garrison choke under overlapping towers
RunnerFast and fragile, passes garrisons untouchedA trap kills it outrightTraps
ShamblerHalf a slot, arrives two at a time, uses up trapsSlow and can't break walls: it runs out of the 75 seconds a fight lastsMazes: a long walled lane under towers

Garrisons fight only the zombies they hold, which are Brutes and Shamblers. Runners walk past a garrison untouched.

A trap bursts on the first zombie that steps on it, for 180 damage, and is spent for that fight. That is why a swarm of Shamblers is the cheap way to clear a trap lane: one body spends one trap.

Sealed sides

You can seal a side of your fort with walls. Only Brutes can break in there, so an army with no Brutes can't enter a sealed side at all. When you attack a sealed side without Brutes, its way in is greyed out and marked Needs Brutes.

Slots

Armies and caps count in slots, not bodies. A Runner or a Brute is one slot and a Shambler is half a slot (12 of them make a squad). Your horde cap, an army's size, the raid size cap and a Residence's room (12 slots per level) are all in slots. Strength counts them too: 5 for every six slots of horde.

The defense limit

Walls, towers, traps and garrisons share one limit. Economy buildings don't count. Every copy of a piece you own makes the next one 25 % dearer, walls included, and taking one down gives back 50 % of its price.
RingDefense piecesMost army slots against it
7×71818
9×93030
11×114445
13×136060

After a failed attack

A hint tells you what beat your army and which zombie would do better, such as traps taking your Runners. It names the job, not a single exact answer, so read the fort and decide.

Daily forts

The forts the game makes each have a theme with a weakness you can read off the board: a thin side, a maze, a trap lane, a kill zone, a wall of rings or too few towers. Match the zombie to the weakness and the fort opens.

Questions players ask

Which zombie breaks walls in Voxhorde?

Only Brutes. A side sealed with walls can only be entered by Brutes, so bring some when a fort is sealed.

What beats Runners?

Traps. A trap bursts on the first zombie to step on it, and a Runner dies to it outright. Garrisons don't stop Runners, because garrisons only fight Brutes and Shamblers.

How many defense pieces can I build?

One shared limit for walls, towers, traps and garrisons: 18 on a 7×7 ring, 30 on a 9×9 ring, 44 on a 11×11 ring, 60 on a 13×13 ring. Each copy of a piece makes the next 25 % dearer, walls too.

How much is a Shambler in an army?

Half a slot. Armies, the horde cap, the raid size cap and Residence room all count in slots, so the same cap holds twice as many Shamblers.