Shamblers: stats, binding cost and counters

Short answer

Shamblers are your first zombies: steady all-rounders you can bind as soon as you build the Binding Pit.

What it does

Shamblers have middling health, bite and speed. They hold a gate well and fill out a raid, and wild Shambler hordes are the quickest to hunt.

They can mutate into Bloaters, which burst when they fall, or Grapplers, which pin a defender in place.

Cost per batch · 20 biomass, 6 serum

GradeZombies per batchBinding time
S51 min
A42 min
B33 min
C33 min

Good at

  • Holding a gate
  • Cheap numbers for a raid
  • Short hunts against Shambler hordes

Bad at

  • No tricks: they walk into tower fire
  • Slower than Runners on long marches

What beats it

  • Watchtowers with damage upgrades
  • A strong road gate they have to chew through

Mutations

MutationEffect
BloaterBursts when it falls, hurting everything close by.
GrapplerGrabs a defender: it moves and fights at half speed for a moment.

Mutation cost for a full squad: 24 biomass, 12 serum

Tips

  • Post Shamblers as gate guards and send faster zombies out raiding.
  • Against towers and gates, numbers win: bind in bulk before a big raid.

Questions

When do you unlock Shamblers?

At Binding Pit level 1. Upgrade the Pit to get them; nothing else unlocks them.

What are Shamblers's stats?

90 health, a 12-point bite and a walking speed of 1.3.

Numbers come straight from the game's rules and update with every release.

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