Shamblers: stats, binding cost and counters

Short answer

Shamblers are your first zombies: half an army slot each, they arrive two at a time and use up traps. They unlock with the Binding Pit.

What it does

A Shambler takes half an army slot, so a squad is 12 of them and an army of them arrives two at a time. Their job in a fort fight is to use up traps: a trap bursts on the first zombie that steps on it, and a Shambler is the cheapest body to give it.

Their weakness is time. They are slow, they can't break walls, and a fort fight lasts 75 seconds. A long winding maze under tower fire runs them out of time before they reach the keep, so a maze is how you beat them.

Garrisons hold Shamblers and fight them one at a time, so a garrison choke is bad news for them as well.

Cost per batch · 16 biomass, 6 serum

GradeZombies per batchBinding time
S51 min
A42 min
B33 min
C33 min

Good at

  • Use up traps cheaply
  • Half a slot each: more bodies under the cap

Bad at

  • Can't break walls
  • Run out of time in a maze

What beats it

  • Mazes: a long walled lane under towers
  • Garrisons holding them in tower fire

Tips

  • Lead with Shamblers against a fort that is mostly traps: let them set the traps off, then send the heavy zombies.
  • A Shambler counts as half a slot everywhere: in your horde cap, in an army and in a Residence's room.

Questions

When do you unlock Shamblers?

At Binding Pit level 1. Upgrade the Pit to get them; nothing else unlocks them.

What are Shamblers's stats?

54 health, a 10-point bite and a walking speed of 1.

Numbers come straight from the game's rules and update with every release.

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