Strategy guides
How Voxhorde actually works, with the real numbers from the game: what things cost, how long they take and what each choice changes.
New here?Start with the beginner's guide: your first 30 minutes
Voxhorde beginner's guide: your first 30 minutesSpend your starting 130 scrap and 100 timber on the four corner pads: a Scrapworks, a Binding Pit, a Serum Lab and a Rot Garden.
10 mistakes new Voxhorde players makeDon't leave gates empty, don't let stores sit at the cap, don't raid villages under half your strength, and don't run loud with thin defenses.
Best build order in VoxhordeScrapworks, Binding Pit, Serum Lab, Rot Garden on the four starting pads.
Village layout and expansion: pads, gates and the 3×3Your village starts as the 3×3 around the keep: four corner pads and four gatehouses where the roads leave.
Building upgrades and specializations: which path to pickEach upgrade multiplies a building's output by 1.6.
How to get an S in RivetsTap each rivet as close to its centre as you can before it rusts; points fall off with distance from the centre.
How to get an S in PipeworksRotate pipe pieces until serum reaches every vat.
How to get an S in Serum ShotA needle sweeps a gauge; tap while it's in the green band, as close to the band's centre as you can.
Serum Sort: how to solve it in few movesPour the top run of one colour onto an empty vial or onto the same colour until every vial holds one colour.
Signal Lamps: the chase method for every panelTapping a lamp flips it and its four neighbours; light every lamp.
Ruin Survey: nonogram tips that avoid mistakesRow and column clues give the runs of ruin cells in order.
Training Yard and the Daily ChallengeThe Training Yard gives three paid runs per mini-game per day, paying up to 20 + 3 × your level in materials.
How raids work in Voxhorde: routes, approach sides and the fenceTap a village on the Map and plan a route; each step takes 5 minutes and the last step decides which side you attack.
Revenge, bounties and coming back from a beatingLosing a defense opens a 24-hour revenge window: that raid ignores scouting range, keeps your shield up, loots 1.5× and earns 10 bonus trophies.
Voxhorde defense guide: guards, barricades, gates and towersAttackers only fight the side they enter from, so post guards on every gate and heaviest where raids come from.
Live defense: the four orders and when to use themIf you have the game open when an attack arrives, the fight holds for 30 seconds while you give orders.
Noise and the loudest settlement: quiet vs loudRunning loud makes producers 1.5× faster but adds 1 noise a minute per Scrapworks.
Serum and binding: how to grow your horde fastBind at the Binding Pit: 3 serum and 8 biomass per batch, one batch at a time.
Research guide: Binding, Distill, Scouting and DefenseResearch Binding 1 first to unlock hunts and raise your horde cap, then Distill for serum, then Scouting for raid range.
Wild hordes and hunting partiesWild hordes of 4 to 14 zombies roam the map a block every 30 minutes, drifting toward loud villages.
Squads, mutations and synergiesZombies fight in squads of up to six that earn xp and level up (+8 % hp and damage a level).
Trophies, leagues and weekly seasonsWin a raid for +30 trophies (+10 more against someone at least as strong), hold your gate for +15.
Blood moon survival guideThe blood moon rises every Saturday 20:00 UTC and sets Sunday 04:00 UTC.
Day and night: what changes after darkNight runs from 20:00 to 04:00 UTC for everyone.
Getting started
Your first session and the mistakes that slow new villages down.
Voxhorde beginner's guide: your first 30 minutesSpend your starting 130 scrap and 100 timber on the four corner pads: a Scrapworks, a Binding Pit, a Serum Lab and a Rot Garden.
10 mistakes new Voxhorde players makeDon't leave gates empty, don't let stores sit at the cap, don't raid villages under half your strength, and don't run loud with thin defenses.Building your village
Build order, the 3×3 layout, expansions, upgrades and specializations.
Best build order in VoxhordeScrapworks, Binding Pit, Serum Lab, Rot Garden on the four starting pads.
Village layout and expansion: pads, gates and the 3×3Your village starts as the 3×3 around the keep: four corner pads and four gatehouses where the roads leave.
Building upgrades and specializations: which path to pickEach upgrade multiplies a building's output by 1.6.Mini-games
How all six mini-games are scored and solved: Rivets, Pipeworks, Serum Shot, Serum Sort, Signal Lamps and Ruin Survey.
How to get an S in RivetsTap each rivet as close to its centre as you can before it rusts; points fall off with distance from the centre.
How to get an S in PipeworksRotate pipe pieces until serum reaches every vat.
How to get an S in Serum ShotA needle sweeps a gauge; tap while it's in the green band, as close to the band's centre as you can.
Serum Sort: how to solve it in few movesPour the top run of one colour onto an empty vial or onto the same colour until every vial holds one colour.
Signal Lamps: the chase method for every panelTapping a lamp flips it and its four neighbours; light every lamp.
Ruin Survey: nonogram tips that avoid mistakesRow and column clues give the runs of ruin cells in order.
Training Yard and the Daily ChallengeThe Training Yard gives three paid runs per mini-game per day, paying up to 20 + 3 × your level in materials.Raiding
Routes, approach sides, loot, revenge and bounties.
How raids work in Voxhorde: routes, approach sides and the fenceTap a village on the Map and plan a route; each step takes 5 minutes and the last step decides which side you attack.
Revenge, bounties and coming back from a beatingLosing a defense opens a 24-hour revenge window: that raid ignores scouting range, keeps your shield up, loots 1.5× and earns 10 bonus trophies.Defending
Guards, barricades, road gates, towers, noise and live defense.
Voxhorde defense guide: guards, barricades, gates and towersAttackers only fight the side they enter from, so post guards on every gate and heaviest where raids come from.
Live defense: the four orders and when to use themIf you have the game open when an attack arrives, the fight holds for 30 seconds while you give orders.
Noise and the loudest settlement: quiet vs loudRunning loud makes producers 1.5× faster but adds 1 noise a minute per Scrapworks.Your horde
Binding, research, wild hordes, hunting, squads and mutations.
Serum and binding: how to grow your horde fastBind at the Binding Pit: 3 serum and 8 biomass per batch, one batch at a time.
Research guide: Binding, Distill, Scouting and DefenseResearch Binding 1 first to unlock hunts and raise your horde cap, then Distill for serum, then Scouting for raid range.
Wild hordes and hunting partiesWild hordes of 4 to 14 zombies roam the map a block every 30 minutes, drifting toward loud villages.
Squads, mutations and synergiesZombies fight in squads of up to six that earn xp and level up (+8 % hp and damage a level).Events and seasons
Trophies, leagues, weekly seasons, the night cycle and the blood moon.
Trophies, leagues and weekly seasonsWin a raid for +30 trophies (+10 more against someone at least as strong), hold your gate for +15.
Blood moon survival guideThe blood moon rises every Saturday 20:00 UTC and sets Sunday 04:00 UTC.
Day and night: what changes after darkNight runs from 20:00 to 04:00 UTC for everyone.Gold and rewards
Free gold, the best boosters and the daily streak.

