Squads, mutations and synergies

Updated September 25, 2026. Figures come from the live game.

The short answer

Zombies fight in squads of up to six that earn xp and level up (+8 % hp and damage a level). At level 3 each squad can take one of two mutations. Mix strains in a march for synergies: runners screen brutes, Spitters and Wallbreakers breach gates.

Levels and xp

LevelTotal xpBonus
10—
25+8 % hp and damage
315+16 %, mutation unlocked
435+24 %
570+32 %

A squad that survives a fight earns 3 xp for a win and 1 for a loss. Guards who fought on the attacked side and the reserve earn xp too.

The six mutations

StrainMutationIn a fight
ShamblerBloaterBursts on death: 30 damage to everything close by
ShamblerGrapplerA grabbed defender moves and fights at half speed for 2 s
RunnerSpitterHits from 4 cells and goes for towers first
RunnerSkirmisher30 % faster
BruteWallbreakerDouble damage to barricades and gates
BruteCarrierLifts two allies over a barricade, once

A mutation is permanent and costs 2 serum and 4 biomass per zombie in the squad (10 % less per Binding Pit level above 1, and 30 % less with the Pit's Mutagen Vats path). Mutating happens in the Binding Pit's mutagen chamber.

Synergies

SynergyMarch withBonus
Runner screenRunners and brutesBrutes take 20 % less tower fire while a runner squad stands
Breach teamSpitters and Wallbreakers+15 % damage to gates and walls
Mixed hordeAll three strains+5 % hp and damage

Questions players ask

What is the best mutation in Voxhorde?

It depends on the job. Wallbreaker is the strongest for raiding fortified villages; Spitter takes out towers; Bloater is best in big shambler waves.

Can I change a mutation?

No. Mutations are permanent.