Voxhorde defense guide: guards, barricades, gates and towers
Updated September 25, 2026. Figures come from the live game.
The short answer
Attackers only fight the side they enter from, so post guards on every gate and heaviest where raids come from. Add a barricade on each side (10 scrap, 10 timber), upgrade road gates, and keep a Warehouse so raiders can't take everything.
Posting guards
- Open the Defense tab. Your keep is in the middle with a gatehouse on each road.
- Drag zombies from the reserve tray onto a gate, or between gates.
- Tap Balance to spread guards toward any road with an incoming army.
- Save. Everything not posted stays at the keep as the reserve and joins when attackers reach the keep gate.
Raids leave from your reserve first. If your reserve runs short, posted guards are thinned in proportion, so leave a reserve if you raid a lot.
Barricades and road gates
| Structure | Where | Hp | Cost |
|---|---|---|---|
| Barricade | On the fence, one per side | 90 a level | 10 scrap, 10 timber |
| Road gate | Where each road crosses the fence | 120, +60 a level | Free at level 1; first upgrade 70 scrap, 110 timber |
| Keep gate | The keep | 240, +120 fortified | Fortify: 450 scrap, 300 timber |
A breach wrecks that side's barricade and road gate for 30 minutes. Repair is automatic, or instant with an ad or gold.
Towers and vision
You watch 6 cells around you, plus 2 per finished Watchtower, up to 16. Marches inside your watch show their heading; if one is getting closer, the threat banner says so, though never whether it's coming for you. Towers fire on attackers, and Defense research adds 15 % damage per level.
Protect your stock
Raiders take 30 % of what's above your protected stock: 100 per material, plus 150 per Warehouse and 100 with a fortified keep. The Warehouse's Strongroom path doubles it. Hold a resource tile to see how much is safe.
Questions players ask
Which side will I be attacked from?
Whichever side the attacker's route enters by. They choose it, so an unguarded side is an invitation: expect raiders to pick the road with the fewest guards.
Do guards on other sides help?
No. Only the attacked side's guards and your reserve fight. Live defense's Reinforce order can move up to 5 guards over mid-fight.
What happens when I lose a defense?
You lose the zombies that fell, 30 % of your unprotected stock and that side's fence for 30 minutes, and some trophies. You also get a shield, 3 hours of Rally and a 24-hour revenge window.