Stitchery: cost, levels and upgrades
Short answer
After a defense, the Stitchery sews some of the defenders that fell back together: 5% per level, up to 50%.
What it does
After a defense, a share of your defenders that fell come back as level 1 zombies of your current strain in your reserve. Each level raises that share by 5% up to a ceiling of 50%.
Zombies only return while there's room under your horde cap. You can have one Stitchery per village.
Levels and upgrade costs
| Level | Fallen defenders sewn back | Upgrade to next | Time | Expansions needed | League |
|---|---|---|---|---|---|
| 1 | 5% | 80 scrap, 80 timber | 30 min | 0 | – |
| 2 | 10% | 145 scrap, 145 timber | 1 h | 0 | – |
| 3 | 15% | 655 scrap, 655 timber | 2 h | 2 | – |
| 4 | 20% | 2,950 scrap, 2,950 timber | 4 h | 3 | – |
| 5 | 25% | 5,905 scrap, 5,905 timber | 6 h | 3 | – |
| 6 | 30% | 11,810 scrap, 11,810 timber | 9 h | 3 | Iron |
| 7 | 35% | 23,620 scrap, 23,620 timber | 13 h 30 min | 3 | Steel |
| 8 | 40% | 47,240 scrap, 47,240 timber | 20 h 15 min | 3 | Chrome |
| 9 | 45% | 94,480 scrap, 94,480 timber | 1 d | 3 | Warlord |
| 10 | 50% | Max | – | 3 | Warlord |
Tips
- It softens a bad night rather than winning it: guards still have to hold.
- Pair it with Residences, since returning zombies need room to come back into.
Questions
How much does the Stitchery cost in Voxhorde?
Building it costs 45 scrap, 45 timber and takes 15 min. The first upgrade, to level 2, costs 80 scrap, 80 timber and takes 30 min.
What is the Stitchery's max level?
Level 10. Levels past 2 need island expansions: level 3 needs 2 and level 5 needs 3. Levels 6 to 10 also need a league reached at least once: Iron for 6, Steel for 7, Chrome for 8 and Warlord for 9 and 10.
Numbers come straight from the game's rules and update with every release.
Go deeper
Related pages
ResidenceA Residence makes room for more zombies: every level adds 12 to your horde cap, and you can build as many as you have pads for.
KeepThe Keep is the heart of your village: it makes a little scrap and timber on its own, guards the centre with its own fire, and is where you fortify and expand.
Squads and mutationsBound zombies march in squads of 6. Squads gain experience in fights, level up, and from level 3 can mutate.