Squads and mutations: levels, mutations and synergies

Short answer

Bound zombies march in squads of 6. Squads gain experience in fights, level up, and from level 3 can mutate.

What it does

Every squad is one strain. Wins give more experience than losses, and each level makes the squad hit harder and last longer.

From level 3 a squad can mutate into one of two forms for its strain. Mutations cost serum and biomass per zombie; a higher Binding Pit makes them cheaper.

Some mixes of squads give a synergy bonus when they march together. The table below lists them.

Levels and upgrade costs

LevelExperience needed
10
25
315
435
570

Mutations

StrainMutationEffect
ShamblersBloaterBursts when it falls, hurting everything close by.
ShamblersGrapplerGrabs a defender: it moves and fights at half speed for a moment.
RunnersSpitterSpits from range and goes for towers first.
RunnersSkirmisher30 % faster, first to the fight.
BrutesWallbreakerDouble damage to barricades and gates.
BrutesCarrierLifts two allies over a barricade, once.

Synergies

SynergiesEffect
Runner screenBrutes take 20 % less tower fire while a runner squad stands.
Breach teamSpitters with Wallbreakers: +15 % damage to gates and walls.
Mixed hordeAll three strains marching together: +5 % hp and damage.

Tips

  • Keep a veteran squad alive: its levels are worth more than a fresh batch.
  • Mutate Brutes into Wallbreakers if you raid gated villages; into Carriers if you raid barricaded ones.
  • Runner screen is the easiest synergy to get: one Runner squad marching with Brutes.

Questions

How do you mutate a squad in Voxhorde?

Get a squad to level 3 by winning fights, then open the Binding Pit and pick one of its strain's two mutations. A full squad costs 24 biomass, 12 serum; a higher Binding Pit makes it cheaper.

Numbers come straight from the game's rules and update with every release.

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