Serum and binding: how to grow your horde fast

Updated September 25, 2026. Figures come from the live game.

The short answer

Bind at the Binding Pit: 6 serum and 20 biomass per batch, one batch at a time. An S grade in Serum Shot binds 5 zombies in 1 minute instead of 3 in 3 minutes. Serum is the limit, so upgrade the Serum Lab and research Distill; upgrade the Pit for bigger, faster batches.

What a batch costs and gives

Serum Shot gradeZombiesBind time
S (900+)51 minute
A (750+)42 minutes
B (550+)33 minutes
C (350+)33 minutes

Every batch costs 6 serum and 20 biomass (3 serum while you're rallying after a lost defense, and 30 % less with a Serum Lab on the Serum Reserve path). A level-3 Binding Pit adds one zombie to each batch, a level-5 Pit another, and each Pit level above 1 binds 8 % faster. Only one batch binds at a time.

What the Pit unlocks

The Binding Pit teaches your horde one thing at a time. Building it lets you bind Shamblers; each upgrade brings a new strain or a serum trait, with a short card that explains what it's for in a raid. Squads you already have keep fighting whatever the Pit's level.

Binding Pit levelNew strainNew trait
1Shamblers: steady all-rounders—
2Runners: fast raiders, fragileClimbing: barricades hold half as long
3Brutes: gate-breakers, slowArmor: +30 % health
4—Speed: +25 % speed
5—Spore cloud: stronger spore bursts (2 serum each)

A raid carries two traits. Climbing pays off against villages that lean on barricades, Armor against towers, Speed on long marches, and Spore cloud in long fights at well-guarded gates.

Horde cap

A level-5 Binding Pit on the Brood Pens path adds 10 more. Every Residence adds 12 per level on top, with no ceiling.
Binding researchHorde capHunts unlocked
None60—
Level 172Shamblers (tier 1)
Level 284Runners (tier 2)
Level 396Brutes (tier 3)

Getting more serum

  • Upgrade the Serum Lab: each level multiplies its 10 serum an hour by 1.35.
  • Research Distill: serum × 1.25, × 1.5 and × 2 at levels 1, 2 and 3.
  • Pick Distillery at lab level 3 for another +25 %.
  • Claim the daily reward: 3 serum × your streak day, up to 21.
  • Play the Serum Shot, Serum Sort and Pipeworks paid runs in the Training Yard; all three pay some serum.
The Binding Pit's roster: squads with levels, xp bars and a veteran ready to mutate

Bound zombies form squads of up to six in the Binding Pit's pen.

Questions players ask

How do I get more zombies in Voxhorde?

Bind them at the Binding Pit: 6 serum and 20 biomass buys 3 to 5 zombies. You can also hunt wild hordes, beat a wild horde at your gate to bind its survivors, or buy a Bound Pack for 20 gold.

What is the horde cap?

60 zombies at first, rising to 72, 84 and 96 with Binding research, plus 2 per Binding Pit level on the Brood Pens path and 12 per level of every Residence you build (no ceiling).

Do I need a Binding Pit to bind zombies?

Yes. Binding and mutating happen at the Binding Pit (40 scrap, 30 timber, 6 minutes, one per village). The Serum Lab brews the serum a batch costs and runs research.

Why am I always out of serum?

Serum is the game's pacing resource: one level-1 lab makes 10 an hour and binding, research, spores and hunts all spend it. Upgrade the lab, research Distill and pick Distillery.