Research guide: Binding, Distill, Scouting and Defense

Updated September 25, 2026. Figures come from the live game.

The short answer

Research Binding 1 first to unlock hunts and raise your horde cap, then Distill for serum, then Scouting for raid range. Defense matters once you're raided often. One research runs at a time and needs a lab at least that level.

Cost of each level

LevelSerumScrapTime
184010 minutes
2251201 hour
3603204 hours

Research is earned with a Serum Sort run, harder by the track's level. Research level n needs a level-n Serum Lab.

What each track does

TrackLevel 0Level 1Level 2Level 3
BindingCap 60Cap 72, tier-1 huntsCap 84, tier-2 huntsCap 96, tier-3 hunts
DistillSerum × 1× 1.25× 1.5× 2
ScoutingRange 8Range 12Range 16Range 20
Defense—Tower and keep fire +15 %+15 % per level+15 % per level

A good order

  1. Binding 1: hunting shamblers is the cheapest way to grow your horde.
  2. Distill 1: 25 % more serum, which pays back everything else.
  3. Scouting 1: range 12 puts more villages and hordes in reach.
  4. Binding 2 and Distill 2 once your lab reaches level 2.
  5. Defense when you get raided often.

Questions players ask

Can I research two tracks at once?

No. Only one research runs at a time. A Research Rush (12 gold) finishes the current one.

What is scouting range?

How far away you can raid and hunt: 8 cells, plus 4 per Scouting level, up to 20. The War Map booster adds 4 more for 24 hours.