Best build order in Voxhorde
Updated September 25, 2026. Figures come from the live game.
The short answer
Scrapworks, Binding Pit, Serum Lab, Rot Garden on the four starting pads. Add a Warehouse before your stores fill, then expand and add a Watchtower. Build one barricade on the side you get attacked from most.
Every building at level 1
| Building | Cost (scrap / timber) | Build time | Does |
|---|---|---|---|
| Scrapworks | 30 / 15 | 2 min | 24 scrap an hour (36 when loud) |
| Rot Garden | 20 / 25 | 2 min | 18 biomass and 12 timber an hour |
| Binding Pit | 40 / 30 | 6 min | Binds zombies, mutates squads (one per village) |
| Serum Lab | 45 / 25 | 20 min | 10 serum an hour, research (one per village) |
| Watchtower | 30 / 35 | 20 min | +2 watch cells, shoots attackers |
| Warehouse | 50 / 40 | 5 min | +440 storage per material, +180 serum at level 1 |
| Barricade | 10 / 10 | 1 min | A wall on the fence: 90 hp a level |
Barricades don't take a building pad. They go on the fence beside a road gate, one per side.
The order and why
- Scrapworks: scrap is the resource almost everything costs, and at 24 an hour it takes your scrap income from 8 to 32 an hour.
- Binding Pit: no zombies without it. It takes 6 minutes and binds 3 zombies a batch.
- Serum Lab: serum is the real limit on how fast you grow, and research needs the Lab. Start its 20-minute build early.
- Rot Garden: biomass feeds every binding batch (8 each) and every hunt.
- Watchtower, on your first new pad after expanding: you can't defend what you can't see coming. It adds two cells to the six you watch by default.
- Warehouse: build one before you upgrade any producer. A Scrapworks, Rot Garden or Lab can sit at most one level above your best Warehouse, so without one they stay at level 1.
- Expand (400 scrap, 300 timber, 1 hour) for four more pads.

Each expansion adds four pads further out, never on a road.
The Serum Lab and the Binding Pit are one of a kind
A village holds a single Serum Lab and a single Binding Pit. The build picker stops offering each once it stands, and the server refuses a second. Grow serum with the lab's upgrades, its Distillery path and Distill research instead; grow your binding with the Pit's upgrades.
Questions players ask
How many Serum Labs can I build?
One, and one Binding Pit. Increase serum with lab upgrades (each level is 1.6× output), the Distillery specialization and Distill research (up to 2× serum).
Why can't I bind zombies at the Serum Lab any more?
Binding moved to its own building, the Binding Pit (40 scrap, 30 timber, 6 minutes). The Serum Lab now brews serum and runs research. Build a Pit on any empty pad; the Lab and the empty pads point you to it.
When should I build a Warehouse?
Before you upgrade your first producer: a Scrapworks, Rot Garden or Lab can be at most one level above your best Warehouse. A level-1 Warehouse adds 440 storage per material and 180 serum, and raises the stock raiders can't take.
Do barricades use a building pad?
No. Barricades sit on the fence beside each road gate, one per side, so they never cost you a pad.