Trophies, leagues and weekly seasons
Updated September 25, 2026. Figures come from the live game.
The short answer
Win a raid for +30 trophies (+10 more against someone at least as strong), hold your gate for +15. Leagues run Scrap, Iron (300), Steel (800), Chrome (1,500) and Warlord (2,500). Every Monday 00:00 UTC the season pays gold by league and to the top ten.
How trophies change
| Result | Trophies |
|---|---|
| Win a raid | +30 |
| …against a target at least as strong as you | +10 more |
| …as a revenge raid | +10 more |
| Lose a raid | −12 |
| Hold your gate | +15 |
| Your gate is breached | −25 |
| Wild hordes, or raiding a target under half your strength | No change |
Trophies never go below zero.
Leagues and season gold
| League | Trophies | Gold at season end |
|---|---|---|
| Scrap | 0 | 0 |
| Iron | 300 | 5 |
| Steel | 800 | 15 |
| Chrome | 1,500 | 30 |
| Warlord | 2,500 | 60 |
A season runs Monday 00:00 UTC to the next Monday. The top ten players also get 100, 70, 50, 40, 30, 20, 20, 10, 10 and 10 gold. At the rollover, the part of anyone's trophies above 300 is halved.
Bounties
The five highest-trophy villages inside your scouting range carry a bounty chip on the map. Beating one pays 5 gold, once per target per day.
Questions players ask
When does the Voxhorde season reset?
Every Monday at 00:00 UTC. Trophies above 300 are halved and season gold is paid by league and to the top ten.
What is the highest league?
Warlord, at 2,500 trophies. It pays 60 gold at the end of each season.
Is there a strength leaderboard too?
Yes. The All-time tab ranks by strength: 10 per building level, 5 per road gate level, 5 per six zombies, 20 for a fortified keep, 8 per research level, 15 per expansion and 2 per raid won.